Nicholas Porillo
Software Engineer at Bandwidth, inc.
Rochester Institute of Technology 2019
Bachelor of Science in Computer Science.
Minor in Mathematics.
Software Engineer at Bandwidth, inc.
Rochester Institute of Technology 2019
Bachelor of Science in Computer Science.
Minor in Mathematics.
Programming became a interest in high school when I was administering a Minecraft multiplayer server. Modifying game behavior programmatically quickly became my favorite hobby and soon my passion.
Throughout my undergraduate education and intership experience, I've had the oppourtunity to learn many tools, languages, and paradigms. While most proficient in Java, I've also built practical solutions using Python, C, and SQL.
Being an domain expert is one of my core values. From course projects to personal projects, I've focused on leveraging the cutting edge to build innovative features and accumulate valuable knowledge for future endeavors.
Over one year of internship experience at Thomson Reuters building and testing features for the Public Records Processing Pipeline. Currently at Bandwidth building distributed Java Web Services deployed to a cloud environment.
Data Science, Distributed Systems, Machine Learning, Telecommunications, Web Services.
Spring, Apache Ignite, Redis, Tensorflow, Pandas/Numpy, TestNG, JUnit.
Maven, Git, Jenkins, Docker, Openshift, AWS.
See all my public repositories on Github.
Added Global Warming in Minecraft. Featured on Vice and Engadget.
Efficiently manage entities for Spigot servers with extensive configuration.
Lightweight chat formatting with a user friendly configuration.
Imgur gallery mirror bot using their official API endpoints.
Informative stamps on all enchanted items for Bukkit servers.
Advanced in-game automatic armor color palette shifting.